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Submitted on
June 11, 2011
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Been ages since I uploaded and some MAJOR Improvements have been made.

The majority of the functions are in (although I've still gotta work on the upgrade system and the game over screen)

Basics graphics started and should be completed soon

FIXED THE AUTHORISATION ISSUE - forgot to add the site to my API controls
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:iconjimbobfreddygames:
jimbobfreddygames Featured By Owner Oct 1, 2011  Professional Filmographer
hi i love your game/s
i would love to buy a copy to put on a website
i will pay around 300
please reply and email the swf file to booboojim@hotmail.co.uk and if i decide to buy it and i will ask some people if it would be good on the website i would then need the.fla file .
but i hope you accept and if you have any more games please feel free to send them to me
as they would be greatly appreciated
for more of a chat add me on facebook my fb is ewan clementson and my page is jimbobfreddy games
i will get back to you on if i want to buy it
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:iconryytikki:
Ryytikki Featured By Owner Oct 1, 2011
is this serious?
Reply
:iconjimbobfreddygames:
jimbobfreddygames Featured By Owner Oct 2, 2011  Professional Filmographer
yes but i have not guaranteed to buy it
i will get 10 games and then pick the best normally as i can only afford games once a week
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:iconryytikki:
Ryytikki Featured By Owner Oct 2, 2011
and will only work on PCs that i've allocated it to run on in raw SWF form?
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:iconjimbobfreddygames:
jimbobfreddygames Featured By Owner Oct 2, 2011  Professional Filmographer
ok
Reply
:iconryytikki:
Ryytikki Featured By Owner Oct 2, 2011
which means i would want a precise list of all of the websites and at least half of the money before i send the completed SWF
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:iconryytikki:
Ryytikki Featured By Owner Oct 2, 2011
you do realise that its still only about 20% into development right?
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:iconjimbobfreddygames:
jimbobfreddygames Featured By Owner Oct 2, 2011  Professional Filmographer
yes and i am interested in the finished once it is made
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:iconryytikki:
Ryytikki Featured By Owner Oct 2, 2011
well once you can give me in depth details about the terms, payment and where it will be used, it'll stay as it is
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:icont-c-c:
T-C-C Featured By Owner Jun 15, 2011
the yellow thing is OP, but with the upgrade system not working I guess it kinda has to be at the moment. :/
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:iconryytikki:
Ryytikki Featured By Owner Jun 15, 2011
nah, already nerfed it quite a bit, was just using it as a tester for the different strength values :D

Hopefully uploading a new copy in the next few days
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:icont-c-c:
T-C-C Featured By Owner Jun 16, 2011
cool, well good luck on working on this thing. :b
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:iconryytikki:
Ryytikki Featured By Owner Jun 16, 2011
awesome signature btw
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:icont-c-c:
T-C-C Featured By Owner Jun 16, 2011
thanks. :T
Reply
:iconmatheusvha:
matheusvha Featured By Owner Jun 12, 2011
Awesome, hours playing kkk
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:iconryytikki:
Ryytikki Featured By Owner Jun 12, 2011
currently only 15 waves are coded in but im working on that!

Any suggestions?
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:iconmatheusvha:
matheusvha Featured By Owner Jun 14, 2011
its awesome man, I can't wait for the next waves and skins
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:iconryytikki:
Ryytikki Featured By Owner Jun 14, 2011
I'll be updating this every now and again for the next few weeks so if you want to keep on track, pop once every 2-3 days :D
Reply
:iconadoomer:
adoomer Featured By Owner Jun 13, 2011  Hobbyist Digital Artist
Increase difficulty progression, resolve the upgrade system, set keyboard shortcuts for building specific towers. You could think about making connections between floors (like elevators) - that would be something challenging and distinguishing. TD-type games are fairly similar, so you could try to stand out by making complicated fake-3D structure.
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:iconryytikki:
Ryytikki Featured By Owner Jun 13, 2011
Currently, when one floor is destroyed (and there are other floors still alive), the mobs automatically go up/down a level when they reach the end of the path. This'll be more obvious when I put the animations in and write the instructions

Difficulty progression is something that I'll need some help with (primarily through playtesting) and the upgrade system has been updated in the latest revision

Love the idea of keyboard shortcuts though, will have to implement that :D
What did you mean by the fake 3d structures?
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:iconadoomer:
adoomer Featured By Owner Jun 13, 2011  Hobbyist Digital Artist
Yeah, I overlooked the fact, that mobs move between levels.

I meant something like that: at some marked points on each floor mobs would jump to specific points on another floor, like there were a vertical path/elevator. This would make determining the mobs path harder (especially when the path could change throughout the game, for example specific wave would activate the elevators or even switch them, directing mobs on different path).
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:iconryytikki:
Ryytikki Featured By Owner Jun 13, 2011
That is a brilliant idea...

Might need to increase the grid size (probs to 10x10) to make that doable but that's just a simple matter of editing loops. Might do it so that certain mobs "Charge" the tiles which gives them a specific amount of time before they run out and need charging again

Thanks for all the good suggestions!
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:iconadoomer:
adoomer Featured By Owner Jun 13, 2011  Hobbyist Digital Artist
Yeah, the charging would give the game an interesting twist. It would be a matter of players' strategy - to kill mobs before they get to chargeable tiles or to prepare defenses for a possible breach.

Good luck with your work!
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